Hang-On
Hang-On (ハングオン Hangu On) is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates.[5] It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control trend.[6][1]
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전자오락이 어트랙션으로 나아가는 한 걸음
오락실에서 보면 더 눈 돌아갔던 게임 중 하나. 오토바이를 타고 몸을 기울이면 게임에서도 선회를 했습니다. 이걸로 옆 사람에게 바디체크를 먹이면 경쟁자를 도로에서 우당탕 치워버릴 수 있었지요.
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